Sheffield-based Steel City Interactive celebrates a remarkable achievement with over one million sales of their debut game, Undisputed, marking a significant milestone for the company.
- Undisputed transitioned from Early Access to a full release just over a week ago.
- The game is the first boxing title to launch in over a decade.
- Founder and CEO Ash Habib expressed his delight, citing the sales as a foundation for future success.
- Steel City Interactive is now focusing on new content and updates for the Undisputed franchise.
Sheffield’s Steel City Interactive has celebrated a remarkable milestone, achieving one million sales of its debut game, Undisputed. The game made a significant impact by transitioning from Early Access to a full release slightly over a week ago, capturing the attention of the gaming community worldwide. This achievement is particularly noteworthy as Undisputed is the first boxing title to be released in over ten years, filling a long-standing gap in the market.
Founder and CEO Ash Habib expressed his enthusiasm and gratitude towards the game’s reception, saying, “We are absolutely blown away by the reception to Undisputed.” He further elaborated that this milestone was a testament to their ambitious goals to set new standards in combat sports games. The current success serves as a solid foundation, indicating there is much potential for further development and expansion within the Undisputed series, suggesting that exciting things are on the horizon.
The Sheffield studio, employing 70 individuals, has wisely partnered with several notable organisations, including WBC, Ring Magazine, CompuBox, and BoxRec. These collaborations lend further credibility and support to the game and its future iterations. The focus now shifts towards implementing a comprehensive content roadmap alongside issuing further updates to enhance the player experience.
The success of Undisputed at Steel City Interactive signifies a promising future for the franchise and sets a new benchmark in boxing games.